#pragma once
#include "CaelumExternal.h"

#include "BaseEventArgs.h"

namespace Caelum {
	/*
class FrameEventArgs : public BaseEventArgs
{
public:
	FrameEventArgs() { }
	virtual ~FrameEventArgs() { }

	float TimeSinceLastUpdate;
	float TotalRunningTime;
	unsigned long FrameID;
};*/

}